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Removes a member from a running or stopped World and returns the change. By default the member is detached and keeps running as a standalone Simulation; delete removes it and its saved state. A World keeps at least one member.
Alias: rws

Examples

Replace <id> with the resource ID from your response before you run the command.

Flags

string
Request body as JSON (alternative to individual flags). Can also be provided via stdin.
true stops and deletes the member and its saved state. false, the default, detaches it: it keeps its ID, endpoint, token, clock, and data as a standalone Simulation.
string
required
World ID.
string
required
Stable key for this request. Reuse with the same body returns the same change.
string
required
ID of the member Simulation to remove.
Global flags apply to every command. See Global flags.