Remove World Simulation
Removes a member from a running or stopped World and returns the change. By default the member is detached and keeps running as a standalone Simulation; delete removes it and its saved state. A World keeps at least one member.
Authorizations
Use a Continuous API key. Send it in the Authorization header as a Bearer token.
Headers
Stable key for this request. Reuse with the same body returns the same change.
1 - 256Path Parameters
World ID.
^wld_[0-9A-HJKMNP-TV-Z]{26}$ID of the member Simulation to remove.
^sim_[0-9A-HJKMNP-TV-Z]{26}$Body
true stops and deletes the member and its saved state. false, the default, detaches it: it keeps its ID, endpoint, token, clock, and data as a standalone Simulation.
Response
Accepted
Time the change completed or failed, or null while it runs.
Change creation time.
Whether a removed member is deleted rather than detached.
Safe failure information, or null when no failure is recorded.
Membership change ID.
^wch_[0-9A-HJKMNP-TV-Z]{26}$add adds a member; remove detaches or deletes one.
add, remove The member this change adds or removes.
Durable change state. Poll while pending, building, or applying.
pending, building, applying, completed, failed World ID.
^wld_[0-9A-HJKMNP-TV-Z]{26}$